Spells

Spells #

Cantrips (Free Use) #

Generalized Ability
Light a small fire or extinguish it
Create a minor sensory effect, such as a sound or an odor
Clean or soil an object of small size
Instantly light or snuff out a candle, a torch, or a small campfire
Chill, warm, or flavor up to 1 pound of nonliving material
Create a small, harmless sensory effect related to the weather
Manifest a minor wonder, a sign of supernatural power
Make a small mark or symbol appear on a surface
Mend a single break or tear in an object
Transmit a short message or image to a creature
Project your voice from a different location
Minor telekinesis: manipulate or move a small object
Detect magic presence and its intensity in the surroundings

Level 1 (4 target cards) #

Generalized Ability
Create a floating, handheld light source
Communicate telepathically with a willing creature
Telekinetically lift and move a medium or small object
Create a minor illusion of your design
Render a small creature or object invisible
Temporarily boost one of your own or a creature’s physical or mental attributes
Heal a creature’s minor wounds
Protect a creature with a magical shield
Lock or unlock a door or a container
Charm or pacify a creature to make it friendly
Summon a small creature to assist you (limit 1)
Imbue a creature with a better understanding of a skill
Alter a creature’s physical appearance

Level 2 (3 target cards) #

Generalized Ability
Remove a curse or negative effect from a creature
Provide protection from specific types of creatures
Conjure an elemental creature to assist you (limit 1)
Create an illusion complex enough to fool all senses
Speak and understand any language
Temporarily transform a creature or yourself into a different form
Create a magical barrier that blocks passage
Grant a creature the ability to breathe underwater
Telepathically link with several willing creatures
Negate sound in a certain area
Banish an extraplanar creature back to its home plane
Charm multiple creatures to make them friendly
Render a creature or an object invisible
Gain detailed information about a creature or an object
Temporarily paralyze a creature
Teleport a short distance
Cause a creature to forget an event
Allow a creature to see in the dark
Create a small zone of truth where creatures can’t lie

Level 3 (2 target card) #

Generalized Ability
Teleport to a known location within a very long distance
Alter the memories of a creature
Conjure an advanced elemental creature or a celestial being to assist you (limit 1)
Render multiple creatures or objects invisible
Banish multiple extraplanar creatures back to their home plane
Protect a location with a magical ward
Communicate telepathically with anyone you know, regardless of distance
Create a pocket dimension for rest or storage
Open a portal to another plane of existence
Make a creature immune to a specific type of damage
Control the weather within a large area
Create a zone where magic cannot be used

Level 4 (1 target card) #

Generalized Ability
Instantly transport you and others anywhere you know on the same plane of existence
Resurrect a creature that has died recently
Alter reality to suit your wish to a limited extent
Control the weather in a extrememly large area
Create a demiplane in a different dimension for storage or habitation
Render all creatures within an area invisible
Bestow a curse on a creature that is difficult to remove
Make a creature completely immune to a type of damage
Create an indestructible transparent wall of force
Permanently transform a creature into another form
Project your image and voice to appear somewhere else
Place a creature into a state of suspended animation
Create a pocket dimension to trap a creature
Erase or alter the memories of multiple creatures

Level 5 (1,1 target cards) #

Generalized Ability
Alter reality to suit your wish, including effects like changing the landscape, granting immortality, or changing a fundamental truth
Instantly transport you and others to any location on any plane of existence
Create or alter a plane of existence
Stop time for everyone but yourself
Trap a soul
Bring a creature back to life, no matter how long it has been dead
Make a creature or object invulnerable to all but the most specific harm
Bind a creature to your service
Transform a creature into nearly any other form of life
Know the answer to any question
Permanently increase a creature’s abilities
Manipulate the fate of a creature, causing certain outcomes to be more likely